| XTREME SOCCER LEAGUE - RULES OF THE GAME 2008-2009
RULE 1- THE FIELD OF PLAY
1.1 DIMENSIONS
1.2 MARKING
1.3 PENALTY AREA
1.4 PENALTY KICK MARK
1.5 FREE KICK MARK
1.6 TOUCHLINE
1.7 CORNER MARK AND FLAG
1.8 GOALS
1.9 REFEREE CREASE
1.10 PLAYER BENCHES
1.11 PENALTY BOXES
1.12 CARPET
1.13 PLEXIGLAS
1.14 GAME CLOCK
1.15 HORN
1.16 EXCEPTIONS
1.17 THREE POINT ARC
RULE 2- THE BALL
2.1 APPROVED BALL SPECIFICATIONS
2.2 BALL CHANGE
2.3 PROPERTY
2.4 DEFECTIVE BALL
RULE 3- PLAYERS AND SUBS
3.1 TEAMS
3.2 OFFICIAL LINE-UP
3.3 SUBSTITUTES
3.4 UNLIMITED SUBSTITUTION
3.5 TIMED SUBSTITUTIONS
3.6 GOALKEEPER SUBSTITUTION
3.7 GUARANTEED SUBSTITUTION
3.8 INADVERTENT RESTART
3.9 TEAM CAPTAIN
3.10 INJURED GOALKEEPER
3.11 GOALKEEPER WARM-UP
3.12 INJURED PLAYER
3.13 PENALIZED PLAYER INJURY
3.14 SUBSTITUTION ON FREE KICKS, GOALKEEPER
DISTRIBUTION, CORNER KICKS, AND KICK-INS:
3.15 BLOOD:
RULE 4- PLAYERS’ EQUIPMENT
4.1 USUAL EQUIPMENT
4.2 FOOTWEAR
4.3 SHINGUARDS
4.4 GOALKEEPER
4.5 DANGEROUS EQUIPMENT
4.6 INFRINGEMENT
RULE 5 REFEREES
5.1 REFEREES
5.2 POWERS
5.3 WARN /PENALIZE/REPORT /CAUTION/EJECT
5.4 GAME REPORT
RULE 6- ASSISTANT REFEREE AND OTHER OFFICIALS
6.1 ASSISTANT REFEREE
6.2 4th OFFICIAL
6.3 TIMEKEEPER
6.4 PENALTY BOX ATTENDANTS
RULE 7- DURATION OF THE GAME
7.1 DURATION
7.2 INTERVALS BETWEEN PERIODS
7.3 TIMEOUTS
7.4 OVERTIME PERIOD
RULE 8- THE START OF PLAY
8.1 BEGINNING THE GAME
8.2 AFTER A GOAL HAS BEEN SCORED
8.3 AFTER THE END OF EACH QUARTER
8.4 PUNISHMENT
8.5 RESTART - CAUSE NOT MENTIONED
8.6 FIVE SECOND PLAY REQUIREMENT
RULE 9 BALL IN AND OUT OF PLAY
9.1 BALL IN PLAY
9.2 BALL OUT OF PLAY
RULE 10- METHOD OF SCORING
10.1 LEGAL GOAL
10.2 SCORING
10.3 OUTSIDE INTERFERENCE
RULE 11- DELAY OF GAME VIOLATIONS
11.1 THREE-LINE PASS
11.2 TOP OF ARC: DEFENSIVE RESTART: MODIFIED: SEE 15.2
11.3 GK TWO-LINE PASS:
RULE 12- FOULS AND TIME PENALTIES
12.1 FOULS
12.2 TIME PENALTIES
12.3 PENAL TIME PENALTIES
12.4 FOUR FOUL PENALTY
12.5 DELAYED TIME PENALTIES (BLUE OR YELLOW CARD
ADVANTAGE
12.6 ADDITIONAL POWER PLAY PENALTIES
12.7 MISCONDUCT PENALTIES
12.8 MISCONDUCT TECHNICAL INFRACTIONS 12.8(a) (10)
12.9 EJECTIONS
12.10 DURATION/EXPIRATION OF TIME PENALTIES
12.11 GOALKEEPING RESTRICTIONS
12.12 GOALKEEPER PRIVILEGES
12.13 PENALTIES ASSESSED TO GOALKEEPER
12.14 EJECTED COACH RESTRICTION
12.15 WARNINGS
RULE 13- RESTARTS
13.1 DEFINITION
13.2 DEFINITION OF PLAYING FIELD
13.3 RESTART REGULATIONS AND RESTRICTIONS
13.4 FREE KICK RESTART
13.5 DROP BALL RESTART
13.6 GOALKEEPER DISTRIBUTION
13.7 KICK-IN
13.8 CORNER KICK
13.9 BALL OVER PERIMETER WALL (NOT BETWEEN CORNER FLAGS)
RULE 14- PENALTY KICK AND SHOOTOUT
14.1 DEFINITION
14.2 PLAYER POSITIONS DURING PENALTY KICK
14.3 BALL IN PLAY
14.4 INFRINGEMENTS/SANCTIONS
14.5 VIOLATIONS AFTER THE PENALTY KICK IS TAKEN
14.6 PENALTY KICK IN EXTENDED PLAY
14.7 SHOOTOUT
14.8 APPLICATION OF SHOOTOUT
RULE 15- RESTARTS - BALL OVER PERIMETER WALL
15.1 KICK-IN
15.2 BALL OVER PERIMETER WALL (NOT BETWEEN CORNER FLAGS):
15.3 GOALKEEPER DISTRIBUTION
15.4 CORNER KICK
RULE 1- THE FIELD OF PLAY
1.1 DIMENSIONS: The length of the field of play shall not be more than 210
feet, nor less than 175 feet, and its width not more than 100 feet, nor less than 75
feet. The recommended field of play shall be 200 feet in length and 85 feet in
width.
1.2 MARKING: The field of play shall be marked with distinctive white lines
(except yellow lines explained below), not less than four inches (4”) nor more
than five inches (5”) in width. A perimeter wall, which shall be part of the playing
surface, shall enclose the touchlines and goal lines. A halfway line shall be
marked out across the field of play. The center of the field of play shall be
indicated by a nine-inch (9”) circular red mark and a circle with a fifteen-foot (15’)
radius shall be marked from the center of this mark. A yellow line marking shall
be placed across the field fifty feet (50’) from each goal line. Both yellow line
markings shall extend vertically to the top of the perimeter wall. A nine-inch (9”)
circular red mark (Shootout Mark) shall be at the center of each yellow line.
(While it is preferable that all nine-inch (9”) circular marks be red, it is permissible
for all circular marks to be white.)
1.3 PENALTY AREA: At each end of the field of play two (2) lines shall be
drawn at right angles to the goal line outside of each goalpost. They shall be
measured eight feet (8’) from the inside of each goalpost. These shall extend into
the field of play for a distance of twenty feet (20’). From the midpoint between the
lines’ ends, a semicircle with a radius of fifteen feet (15’) shall be drawn to join
the two (2) lines drawn at right angles to the goal line. The area enclosed by
these lines and the goal line and the area inside the goal shall be called the
Penalty Area.
1.4 PENALTY KICK MARK: A nine-inch (9") circular red mark shall be made
within each Penalty Area twenty-four feet (24') from the midpoint of the goal line,
measured along an un-drawn line at right angles thereto. These shall be the
Penalty Kick Marks.
1.5 FREE KICK MARK: A nine-inch (9”) circular red mark shall be placed at the
top of each Penalty Area arc for executing free kicks.
1.6 TOUCHLINE: A touchline shall be placed three feet (3’) inside the perimeter
wall on each side of the playing area. It shall be marked parallel to the perimeter
wall by a series of lines a minimum of three feet (3’) and a maximum of six feet
(6’) in length with a one-foot (1’) space between each line, from Corner Mark to
Corner Mark.
1.7 CORNER MARK AND FLAG: A corner flag, the top of which shall be raised
three feet (3’) above the perimeter wall, shall be placed at a point along the
perimeter wall at each corner of the field of play measured twenty feet (20’) from
the inside of the nearest goal post. A red corner mark, nine inches (9”) in
diameter, shall be placed three feet (3’) inside the perimeter wall, directly below
and perpendicular to the corner flag. A 15-foot mark, one foot by two inches
wide (1’ x 2”) shall be taped at the base of the perimeter wall dasher boards 15’
from the Corner Mark in the direction of the nearest goal post.
1.8 GOALS: The goals shall be placed on the center of each goal line within the
perimeter wall and shall consist of two (2) upright posts, equidistant from the
corner flags and fourteen feet (14’) apart (inside measurement), joined by a
horizontal crossbar, the lower edge of which shall be eight feet (8’) from the
surface of the carpet. The width and depth of the goalposts and crossbars shall
not be less than four inches (4”) nor exceed five inches (5”). The goalposts,
crossbar and goal line shall have the same width. Nets shall be attached to the
posts, crossbars and to the ground behind the goals. They should be
appropriately supported and be so placed as to allow the goalkeeper ample
room. The depth of the goal net shall be a minimum of five feet (5’). The goal
post and crossbar shall be red in color.
1.9 REFEREE CREASE: In the neutral zone, inside the field of play at the
halfway line, a semicircle having a radius of fifteen feet (15’) shall be drawn from
a point at the perimeter wall. The Assistant Referee shall stand at the halfway
line outside the field of play adjacent to the Referee Crease. The Fourth Official
shall be adjacent to the Assistant Referee.
1.10 PLAYER BENCHES: Player benches for each team must be placed on the
opposite side of the field from the penalty boxes, timekeeper and Assistant
Referee. Player benches must be separated from each other by a suitable
partition of Plexiglas and bench areas must by protected from spectator areas by
suitable Plexiglas partitions at the rear and to the sides of each bench. Both
player benches shall have identical measurements and two (2) doors, which shall
be equidistant from the halfway line.
1.11 PENALTY BOXES: Penalty boxes for each team shall be adjacent to the
Assistant Referee on the side of the field opposite the team benches. Penalty
boxes shall be protected from spectator areas by suitable Plexiglas partitions.
1.12 CARPET: An artificial playing surface (carpet) shall be affixed to the
surface of the playing field. The Referees are directed to stop play if, in their
opinion, the condition of the carpet creates a situation which is dangerous to the
players or is deemed critical to the position of the players or ball thus creating an
unfair advantage to a player or a team. If play is stopped to attend to carpet
problems, play shall be restarted in accordance with Rule 8.5. A report of carpet
problems shall be made to League Operations.
1.13 PLEXIGLAS: League operations shall delineate Plexiglas requirements.
Referees shall stop play immediately should the Plexiglas be shattered while the
ball is in play. Play shall be restarted in accordance with Rule 8.5.
1.14 GAME CLOCK: The game clock counts down the game time of each
quarter and overtime period, while the ball is in play, and the intervals between
quarters and any overtime. The game clock shall be clearly visible to the team
benches, penalty boxes, and game official provided that it does not interfere with
or obstruct the field of play. Besides game time, the game clock separately
counts down and identifies Power Play time penalties. In case of a question over
time remaining, the authority of the Referee supersedes any reading on the
game clock.
1.15 HORN: Each game facility has a horn or buzzer, subject to the control of
the Timekeeper, to be sounded upon the expiration of each quarter, any overtime
period, and otherwise as set forth in Rule 6.
1.16 EXCEPTIONS: The Commissioner must approve any exception to
specifications in Rule 1.
1.17 THREE POINT ARC: From the center of each goal line, an arc of a circle,
having a radius of forty-five feet (45') shall be drawn in the area between the fiftyfoot
(50') yellow line and the penalty area.
RULE 2- THE BALL
2.1 APPROVED BALL SPECIFICATIONS: The ball to be used is the XSL
approved ball, which shall meet the following specifications: The ball shall be
spherical and the outer casing shall be leather or other approved material. No
material shall be used in its construction that might prove dangerous to the
players. The circumference of the ball shall not exceed twenty-eight inches (28”)
and shall not be less than twenty-seven inches (27”). The weight of the ball at the
start of the game shall not be more than sixteen (16) ounces nor less than
fourteen (14) ounces. The pressure shall be equal to 9.0-10.5 lb./sq inch.
2.2 BALL CHANGE: The ball shall not be changed during the game unless
authorized by the Referee.
2.3 PROPERTY: The ball used in any game shall be considered the property of
the Club in whose arena the game is played, and at the end of play it must be
returned to the Referee.
2.4 DEFECTIVE BALL: If the ball bursts or becomes deflated during the course
of the match, the game shall be stopped and restarted in accordance with Rule
8.5. If the ball bursts or becomes deflated during a stoppage of the game or
during a restart after a stoppage of the game, the game shall be restarted with
the appropriate restart. If the ball bursts during the taking of a penalty kick, the
kick shall be retaken unless it has rebounded from the goalkeeper, goalpost, or
perimeter wall, in which case the game shall be restarted with a Drop Ball in
accordance with Rule 8.5.
RULE 3- PLAYERS AND SUBS
3.1 TEAMS: A game shall be played by two (2) teams, each consisting of not
more than six (6) nor fewer than four (4) players on the field, one of whom must
be the goalkeeper. The Home team and the Visiting team shall each dress a
maximum of sixteen (16) players and minimum of twelve (12) players. If multiple
time penalties are being served, there shall be a minimum of four (4) players per
team, including the goalkeeper, on the field of play.
3.2 OFFICIAL LINE-UP: Not later than fifteen (15) minutes prior to the
commencement of the game, the official line-up card shall be submitted to the
Referees by each team. No change to the line-up card may be made once
submitted, except to replace a team’s starting goalkeeper, who is injured prior to
the scheduled kickoff, with another goalkeeper. Starter’s names shall be
designated, and these players must be on the field of play at the start of the
game. If a team refuses to start a game with the selected starters as indicated
on the submitted lineup card, the Referee shall file a report with the League
office.
3.3 SUBSTITUTES: All team bench personnel and players listed on the Official
Line-up shall be subject to the authority and jurisdiction of the Referee.
3.4 UNLIMITED SUBSTITUTION: During dynamic play, substitutions may be made
at any time on an unlimited basis, provided the player substituted for is within the
touchline at his own bench area, or off the field of play within his own bench area,
before the substitution is made. Notwithstanding the above, neither the player
entering the field nor the departing player may participate in play and or gain an
advantage during a period of time when they are simultaneously on the field and
the ball is in play. Such violation shall result in a 2 minute Team Power Play
penalty. It shall be the coach’s choice as to which player serves the two (2)
minute Power Play penalty which shall not accrue against that player for
purposes of multiple accumulated time penalty ejection. Substitutions shall not be
allowed following infractions whistled where the ball has not left the field of play.
A warning shall be administered for the first violation and a 2 min Team time
penalty shall be assessed for subsequent violations of this rule by the same
team.
NO ONE, INCLUDING THE SAME PLAYER WHO EXITED THE FIELD, IS ALLOWED TO
COME BACK ON WITHOUT A WARNING OR VIOLATION BEING CALLED. THE
INFRACTION IS FOR ANY PLAYER COMING BACK ON.
3.5 TIMED SUBSTITUTIONS: During guaranteed substitution occasions, teams
shall be allowed fifteen (15) seconds to complete all player substitutions.
Following a goal being scored, only those players coming on as subs. will be
permitted on the field of play. All other players, coaches, trainers or anyone else
on the players’ bench, will not be permitted onto the field for the purpose of or to
participate in, the celebration of a goal being scored. A team in violation should
be immediately advised by the referees to remove those team members not
permitted from the field and be issued a team warning. A warning shall be issued
to the offending team for its first violation under this Rule. The warning shall be
ceremonial, delivered at the Referee crease and announced by the Public
Address Announcer. Subsequent violations in a game shall result in a report to
the league office.
3.6 GOALKEEPER SUBSTITUTION: Any teammate may change place with the
goalkeeper at any time as per regular substitution procedures, provided that the
goalkeeper wears a jersey that distinguishes him from the other players and the
Referees. The only exception to this rule is when a team substitutes its
goalkeeper while in possession of the ball during a delayed time penalty
situation, in which case, the player replacing the goalkeeper does not need to
wear a jersey which distinguishes him from the other players and the Referees
during the delayed penalty situation.
3.7 GUARANTEED SUBSTITUTION: During guaranteed substitution occasions,
teams shall be allowed fifteen (15) seconds to complete all player substitutions
The restart of play will be delayed to allow completion of substitution(s) on the
following occasions:
(a) After a goal has been scored.
(b) After a time penalty has been assessed.
(c) On an injury timeout.
(d) At any unusual stoppage acknowledged by a Referee.
(e) After a team timeout or Referees’ timeout including approved timeouts
designated by the League.
(f) Prior to the start of the 2nd, 3rd, 4th quarters, and any overtime period.
3.8 INADVERTENT RESTART: If play is inadvertently restarted with too many
players on the field after any guaranteed substitution, no penalty shall be
assessed, and the game shall be restarted again properly.
3.9 TEAM CAPTAIN: Each team shall appoint a captain who shall be identified
by wearing an official armband furnished by the club. No goalkeeper as
designated on the lineup card or player/head or assistant coach shall be
permitted to be captain. In the event of a dispute or problem, the Referee will
inform the team captain of the decision and each captain will advise his coach.
Only when invited by the Referee shall the captain have the privilege of
discussing any point relating to interpretation of the Rules that may arise during
the progress of the game. A protest or complaint about a penalty is NOT a matter
“relating to interpretation of the Rules” and a five-minute Misconduct penalty shall
be imposed against any captain or other player making such protest/complaint.
3.10 INJURED GOALKEEPER: In a situation where a goalkeeper is injured, a
team trainer, after being signaled to enter the field of play, may attend to the
goalkeeper. Following this attention, this injured goalkeeper may stay in the
game. In any second situation and those thereafter, where a trainer is signaled
onto the field to attend to this particular goalkeeper, that injured goalkeeper must
be removed from the field of play and shall not be permitted to rejoin play until
the next guaranteed substitution or when the ball has gone over the perimeter
wall. In the case where a goalkeeper returns before such guaranteed substitution
or the ball has gone over the perimeter wall, play shall be stopped for such and a
five (5) minute Misconduct Technical Infraction penalty (non-Power Play) shall be
assessed to that goalkeeper. In cases where the trainer is summoned to treat an
injury to a goalkeeper between periods, or at halftime, this shall not be
considered a suspension of play for purposes of this rule if the start of play is not
delayed as a result.
3.11 GOALKEEPER WARM-UP: In cases where a team’s trainer enters the
field of play after being requested to do so by the Referee to attend to an injured
goalkeeper, another goalkeeper from that team may warm up with a practice ball
in close proximity to his Club’s bench. Once the trainer leaves the field, the
goalkeeper’s warm-up must conclude.
3.12 INJURED PLAYER: In cases where either team’s trainer is requested onto
the field by the Referee to attend an injured player, excluding the goalkeeper
(Rule 3.10), that player may not rejoin play until the next official stoppage in play
at which time substitutions are guaranteed or when the ball has gone over the
perimeter wall. Referees are advised to stop play only after the team having an
injured player on the field of play has gained possession of the ball, the position
of the injured player on the field of play is critical to the playing of the game or the
injury is deemed critical in nature. In the case where a player returns before such
guaranteed substitution or when the ball has gone over the perimeter wall, play
shall be stopped for such Misconduct Technical Infraction resulting in 5 minute
Misconduct penalty (non-Power Play) against the offending player.
3.13 PENALIZED PLAYER INJURY: If a penalized player is injured and
requires medical attention, he may proceed to his team’s bench area, and a
substitute may be designated by the coach to serve the injured player’s time
penalty in the penalty box. In this case, the injured player may not rejoin play until
the first guaranteed substitution or when the ball has gone over the perimeter
wall following the expiration of his time penalty.
3.14 SUBSTITUTION ON GOALKEEPER DISTRIBUTION, CORNER KICKS,
AND KICK-INS: Goalkeeper Distributions, Corner Kicks and Kick-In restarts shall
not be delayed for substitution purposes. Notwithstanding the above, if too many
players are simultaneously on the field when the ball is in play and either player
participates in play and gains an unfair advantage an illegal substitution violation
resulting in a two-minute Power Play (as in Rule 3.4) shall be assessed.
3.15 BLOOD: The Referee shall send any player to his team bench who
requires treatment for blood regardless whether the blood is his own or another’s,
or is on his body or uniform. Following treatment, the player must show the
Referee, prior to reentering at a guaranteed substitution or the ball over the
perimeter wall, that he has covered any wound or that the blood has been
adequately treated, the blood must be removed from the player's uniform and
obtain the Referee’s approval. This shall be recorded by the AR and treated the
same as an injury stoppage.
RULE 4- PLAYERS’ EQUIPMENT
4.1 USUAL EQUIPMENT: The equipment of a player (during the entire game) is
a shirt, shorts, socks, shin guards, and indoor soccer footwear. Numbers shall be
required to appear on the back of the shirt and on the front of the shirt or shorts.
The number on the back shall not be less than eight inches (8”) in height and the
number on the front shall not be less than three inches (3”) in height. In addition,
the surname of each player shall appear on the back of his uniform and shall be
in letters not less than three inches (3”) in height. Shirts are to remain tucked into
the shorts, and socks are to be pulled to the knee, thereby covering the shin
guards. Protruding apparel under the shorts, if worn, must be of the same color
as the dominant color of the team’s shorts. Players not conforming to League
standards will be reported to the League operations for administrative action.
4.2 FOOTWEAR: A player’s footwear must conform to the following standards:
Flat soled shoes or other footwear designed for artificial surface must be worn.
No footwear with fewer than thirty (30) molded mini-studs shall be permitted. A
player who loses a shoe during the normal course of play may continue to
participate until the next stoppage in play. Under no circumstances may a player
leave the bench without shoes to participate. Players not conforming to League
standards will be reported to League operations for administrative action.
4.3 SHINGUARDS: All players must wear shin guards during play. Shin guards
are defined as protective equipment that is commercially available and designed
specifically to protect the shins. A player who loses a shin guard during the
normal course of play may continue to participate until the next stoppage in play
at which substitutions are guaranteed. Under no circumstances may a player
leave the bench without shin guards to participate. Players not conforming to
League standards will be reported to the League operations for administrative
action.
4.4 GOALKEEPER: Uniform and Equipment: The Goalkeeper's uniform should
feature different colors than his Teammates’, opponents’ and the Game Officials’
uniforms. The Goalkeeper uniform and equipment shall conform to XSL
guidelines. The Goalkeeper's dominant jersey color(s) shall be completely
different than his Team's jersey color(s) and that of the opponents Team. While
the Goalkeeper's shorts and socks may be the same as the rest of his Team, the
League strongly encourages the Goalkeeper to wear an entire outfit that
completely contrasts that of his Team's. Each Team should carry an extra,
unnumbered Goalkeeper jersey for a player not normally a Goalkeeper who is
substituted at Goalkeeper for whatever reason. Any field player who replaces the
goalkeeper must wear a goalkeeper jersey, except in delayed time penalties
situations. The goalkeeper may wear protective headgear if approved by the
League. A complete player uniform (shirt, shorts, and socks) and goalkeeper
uniform shall be presented by each team to the game officials 60 minutes prior to
scheduled kickoff for inspection.
4.5 DANGEROUS EQUIPMENT: Players shall not be permitted to wear
necklaces, chains, or bracelets at any time during the playing of the game.
Players not conforming to League standards will be reported to the League
operations for administrative action. Rings shall not be worn; however if a player
is unable to remove a ring, he shall be required to properly tape the ring to his
finger to ensure that it does not present a danger to him or other players. Any
cast worn must be properly padded to the satisfaction of the Referee. If a
Referee finds that a player is wearing articles not permitted by the Rules and/or
constitute a danger to him or other players, he shall order the player to properly
pad or remove the dangerous articles.
4.6 INFRINGEMENT: For any infringement of this rule, the player at fault shall
be sent off the field of play to adjust his equipment and he shall not return without
first reporting to a Referee, who shall be satisfied that the player’s equipment is
in order. The player shall only enter at a guaranteed substitution. A Misconduct
penalty shall be assessed to the offender who enters the game in breach of the
conditions of this Rule having failed to carry out the equipment adjustment as
ordered.
RULE 5- REFEREES
5.1 REFEREES: Two (2) Referees and one (1) Assistant Referee, shall officiate
each game. A 4th Official, Timekeeper, and two (2) Penalty Box Attendants
assist them. The authority of the Referees commences when they enter the
arena. The Referees are responsible for the record of the game, the control of
the timekeeper and allowing the full or agreed time, adding time lost through
accident or other cause. When referenced anywhere in these Rules, the word
“Referee” shall refer to both Referees on the field of play and for purposes herein
the male gender shall refer to both male and female.
5.2 POWERS: Referees’ decisions on points of fact connected with play shall
be final so far as the result of the game is concerned. The Referee’s power to
assess penalties, and maintain control of the game, extends to violations of these
Rules committed during play, during stoppages, and as players and other team
personnel proceed to and from the field of play. The Referee has the power to:
5.3 WARN/PENALIZE/REPORT /CAUTION/EJECT: From the time the Referee
enters the arena, he has the authority to penalize or report any team, player, or
bench personnel, as required by these Rules, for fouls, time penalties, warnings,
including all Blue, Yellow, and Red Card offenses, regardless whether the ball is
“in play.” Should a player simultaneously commit two (2) or more different
violations, the Referee shall penalize the most serious violation.
(a) Apply Advantage: The Referee allows play to continue when the team
against which an offense has been committed will benefit from such an
advantage and penalizes the original offence if the anticipated advantage
does not ensue at that time.
(b) Exercise Discretionary Power: The Referee has discretionary power to
stop the game for any violation and to suspend or terminate the game by
reason of the elements, interference by spectators, or other cause
which he deems necessary. In such case the Referee files a detailed
report.
(c) Prohibit Entry Onto Field: The Referee ensures that no unauthorized
persons enter the field of play. Bench personnel may enter the field of
play at their team bench at a timeout or between periods.
(d) Restart Signal: The Referee signals the restart of the game after all
stoppages. A whistle is required for Corner Kicks, Penalty Kick,
Shootouts, Kick Off, and restarts at Free Kick Mark. The Referee shall
whistle to alert the timekeeper on Goalkeeper Distributions.
(e) Ball Approval: Decide that the balls provided for a match meet with the
requirements of Rule 2.1.
(f) Halt Play Due To Injury: The Referee may stop the game, if a player has
been injured, and have the player removed from the field of play, in
accordance with Rule 3.12.
(g) Non-Player Discipline: Penalize or eject, as set forth under Rule 12 any
coach or non-playing team personnel who enters the field of play without
Referee permission, except:
(1) During game stoppages officially designated and acknowledged by
the Referee.
(2) During an injury timeout when acknowledged by the Referee.
(3) Between quarters and overtime periods.
(4) In cases of a goalkeeper injury at which times the coach and/or other
non-player team personnel may attend to the injured goalkeeper with
the permission of the Referee.
5.4 GAME REPORT: The Referee shall file a Game Report that includes
information on any disciplinary action taken against players, and/or team officials
and any other reportable incidents that occurred before, during, or after the
game.
RULE 6- ASSISTANT REFEREE AND OTHER OFFICIALS
6.1 ASSISTANT REFEREE: The Assistant Referee’s duties, subject to the
Referees’ decision, shall be:
(a) Responsible for indicating illegal substitutions.
(b) Signaling three-line player violations and two –line goalkeeper violations.
(c) Supervising the timekeeper.
(d) Keeping a record of the game to include required “reportable“ information
as specified elsewhere in these Rules.
(e) Controlling the penalty box area.
(f) Supervising the serving of time penalties under the Referees’ jurisdiction
and ensuring the correct posting of Power Play time penalties on the
arena scoreboard.
(g) Checking the players and starters on the official line-up.
(h) Signaling the Other Timeout each quarter (if applicable).
(i) Indicating ball out of play in the bench areas and penalty box areas.
The Assistant Referee shall signal violations of this Rule by means of a
whistle. The decision of the Referee shall supersede.
6.2 4th OFFICIAL: A 4th Official shall assist the Assistant Referee in keeping a
record of the game.
6.3 TIMEKEEPER: The timekeeper shall act as the official timekeeper for the
game and shall be equipped with an appropriate stopwatch. The timekeeper shall
assist the Referees by operating the official clock and scoreboard.
6.4 PENALTY BOX ATTENDANTS: A penalty box attendant shall be seated in
each penalty box. He shall assist in the administration of time penalties in
cooperation with the Referees and Assistant Referee. He shall be equipped with
a stopwatch to assist the Referees by keeping back-up game time.
RULE 7- DURATION OF THE GAME
7.1 DURATION: The duration of a regulation game shall be four (4) quarters of
fifteen (15) minutes each for a total of sixty (60) minutes, subject to the following:
(a) Ball in Play: The clock will be stopped when the ball is out of play as
indicated by either of the Referees or Assistant Referee and the ball shall
not be deemed in play until it has been played (touched).
(b) For restarts by the defensive team originating in their own penalty area,
the ball shall not be in play until it has left the penalty area.
(c) Clock Malfunction: If the ball is put into play and the clock malfunctions,
the Referee shall correct the amount of time on the scoreboard clock.
7.2 INTERVALS BETWEEN PERIODS: A three (3) minute time interval shall be
provided between the first and second quarter, third and fourth quarter and
between any overtime periods. There shall be a fifteen (15) minute halftime
intermission. With thirty (30) seconds remaining in each of the above-described
intervals (i.e. after 2:30 has elapsed between quarters and 14:30 at halftime), the
arena horn/buzzer will sound to advise teams to immediately prepare to start the
game as soon as the clock is reset following the second horn/buzzer signaling
the end of the interval.
7.3 TIMEOUTS:
(a) Team Timeout: Each team shall be allowed a maximum of two sixty (60)
second timeouts per half but no more than three timeouts in a game,
requested by a player legally on the field of play or the Head Coach. A
player shall request a timeout by making the “T” sign with both hands.
Such requests for timeout may only be made to the Referees on the field
of play (not the Assistant Referee) at a normal stoppage when that team
is in possession of the ball on the ensuing restart. The goalkeeper may
request a timeout when the ball is in his possession (in both hands or one
foot on the ball unchallenged) within his penalty area.
1. Overtime: Each team shall be allowed one sixty (60) second timeout
per overtime period.
2. Inappropriate Request: If a goalkeeper signals or requests a timeout at
an inappropriate time or place, the Referee shall stop play and award a
free kick to the opposing team at the Free Kick Mark.
(b) Referee Timeout: The Referees may call a Referee Timeout during any
unusual penalty situation for the purpose of sorting out time penalties and
clarifying the circumstances to the Public Address Announcer. During
such timeout all players must return to the vicinity of the player benches
and no player including the team captain shall be permitted in the area of
the Referee Crease. Such violation shall be considered a five (5) minute
Misconduct penalty.
(c) Official Timeouts: One timeout of 60 seconds duration per quarter during
regulation.
1. The Official timeout shall be taken at the first stoppage under 8:00
minutes remaining on the scoreboard clock. (A Team or Referee
Timeout taken before these times would serve as the Official
Timeout.)
2. Official Timeouts should be taken immediately after the following
circumstances:
a. Ball over the wall (Kick-in, GK Distribution, or Corner Kick)
b. Goal
c. Penalty
d. Injury timeout
e. Team timeout serves as Official timeout if precedes 8:00
f. Referee timeout serves as Official timeout if precedes 8:00
3. No Official Timeouts shall be taken during overtime.
7.4 OVERTIME PERIOD: If the score is tied at the end of the fourth quarter, an
overtime period for the purpose of determining a winner according to the
following procedure will be conducted:
(a) Coin Toss: At the beginning of the first overtime period, the visiting team
captain shall call the coin toss. The team winning the toss shall have the
option of choice of goals or the kickoff. Teams shall change ends and
alternate possession at the beginning of each overtime period thereafter.
(b) Overtime Duration: The overtime period shall be fifteen (15) minutes. It
shall be a sudden death period with the team which scores first declared
the winner. If a winner has not been decided in the first overtime period,
additional fifteen (15) minute sudden death overtime periods shall be
played until a winner is declared.
RULE 8- THE START OF PLAY
8.1 BEGINNING THE GAME: The home team shall decide the choice of ends,
and visiting team shall take the kick off. After the Referee has whistled, the
game shall be started by a player taking a kickoff (i.e. a kick at the ball while it is
stationary in the center of the field of play). Every player of the team opposing
that of the kicker shall remain not less than fifteen feet (15’) from the ball. Players
from both teams shall remain in their own halves of the field until the ball is in
play. The ball shall be deemed in play when it has been played (touched) in any
direction. The kicker shall not play the ball a second time until another player
has touched it. Playing the ball twice includes instances where a player taking
the kick plays the ball off the perimeter wall to himself, before it has been
touched by another player. A goal can be scored directly from a kick off.
8.2 AFTER A GOAL HAS BEEN SCORED: The game shall be restarted in like
manner (Rule 8.1) by the opposing team.
8.3 AFTER THE END OF EACH QUARTER: The next quarter will begin after a
3 minute break with the teams switching sides, and the team that did not kick off
the previous quarter will kick off to begin the new quarter.
8.4 PUNISHMENT: For any infringement of this Rule, the kick off shall be
retaken, except in the case of the kicker playing the ball again before it has been
touched by another player. For this offense, a player of the opposing team shall
take a free kick.
8.5 RESTART - CAUSE NOT MENTIONED: In any situation where a team has
clear possession of the ball when play was stopped for any cause not mentioned
in the rules, the team with possession shall be awarded a free kick. When
restarting the game after a stoppage of play for any cause not mentioned
elsewhere in these Rules and neither team was in possession, the Referee shall
drop the ball at the place where it was when play was stopped and it shall be
deemed in play when it has touched the ground. When restarting the game after
a stoppage of play, which occurred while the ball was inside the penalty area, the
Referee shall drop the ball at the Free Kick Mark. Once the ball has touched the
ground, a player may play the ball twice (or more times) in succession. A player
shall not play the ball until it has touched the ground. If this Rule is not complied
with, the Referee shall again drop the ball.
8.6 FIVE SECOND PLAY REQUIREMENT: Failure by a team to put the ball into
play within five (5) seconds after the Referee has signaled the ball ready for play
or by the blowing of the whistle, shall result in a possession turnover to the
opponent. A whistle to restart play is required after a five second play
requirement violation.
RULE 9- BALL IN AND OUT OF PLAY
9.1 BALL IN PLAY: The ball is in play at all times from the start of the game to
the finish, including:
(a) If it rebounds from a goalpost, crossbar, corner flag post or perimeter wall
into the field.
(b) If it rebounds off a Referee when he is on the field of play.
(c) In the event of a supposed infringement of the Rules until a decision has
been made by the Referee.
9.2 BALL OUT OF PLAY: The ball is out of play:
(a) When it has wholly crossed the perimeter wall.
(b) When it has made contact with any part of the building superstructure
above the field of play. For such contact, a free kick will be awarded to
the opposing team at the Shootout Mark nearest to the yellow line to
where the ball was last played.
(c) When the game has been stopped by one of the Referees.
(d) In situations where the ball becomes lodged between sections of glass or
the perimeter wall, it shall be considered put out of play and the Referees
shall restart play with a Drop Ball in accordance with Rule 8.5.
RULE 10- METHOD OF SCORING
10.1 LEGAL GOAL: Except as otherwise provided by the Laws, a goal is scored
when the whole of the ball has passed over the goal line, between the goal posts
and under the crossbar, provided it has not been thrown, carried or intentionally
propelled by hand or arm, by a player of the attacking side, except in the case of
a goalkeeper who was within his own penalty area when he legally propelled the
ball.
10.2 SCORING POINT VALUES: Point values shall be assigned as follows:
(a) Goals scored from on or beyond the three-point arc shall be worth THREE
(3) points.
1) A player kicks, heads or otherwise legally hits the ball into the
opponent’s goal from on or beyond the opponent’s 45-foot-arc and the ball
does not hit any other offensive players, it is a three-point goal.
2) If a player kicks, heads or otherwise legally hits the ball from on or
beyond the opponent’s 45-foot-arc and the ball hits another offensive
player who is inside the 45-foot-arc and goes into the opponents’ goal, it is
a two-point goal.
3) If a player kicks, heads or otherwise legally hits the ball from on or
beyond the opponent’s 45-foot-arc and the ball hits a defensive player
(regardless of whether he is inside or outside the 45-foot-arc) and goes
into the opponents’ goal it is a three-point goal.
4) If a player kicks, heads or otherwise legally hits the ball from on or
beyond the opponent’s 45-foot-arc and the ball hits the dasher boards,
glass, goalpost, crossbar or corner flag and bounces back and hits a
defender (including the goalkeeper) and goes into the opponents goal, it is
a three-point goal.
5) A player scores an own goal from on or beyond his team’s the 45-footarc;
three points are awarded to the opposing team. An own goal is
defined as when a player has possession of the ball and subsequently
knocks the ball into his team’s goal
(b) All other goals, including penalty kick goals, shall be worth TWO (2)
points.
The team scoring the greater number of points during the game shall be declared
the winner.
10.3 OUTSIDE INTERFERENCE: A goal cannot, in any case, be allowed if the
ball has been touched and/or prevented by some outside agent from passing
over the goal line. If this happens in the normal course of play, other than at the
taking of a penalty kick (see Rule 14), the game shall be restarted in accordance
with Section 8.5
RULE 11- DELAY OF GAME: VIOLATIONS
11.1 THREE-LINE PASS: If a player, including the goalkeeper (see 11.3 for
additional goalkeeper restriction), plays the ball over three lines (two yellow lines
and halfway line) in the air towards his opponent’s goal line, without it touching
another player, the perimeter wall or a Referee on the field of play between the
yellow lines, the Referee shall award a free kick to the opposing team at
Shootout mark of the first yellow line that the ball crossed.
11.2 TOP OF ARC; DEFENSIVE RESTART: MODIFIED SEE 15.2 BALL
OVER PERIMETER WALL (NOT BETWEEN CORNER FLAGS):
11.3 GK TWO-LINE PASS: If a goalkeeper plays the ball other than by hand
over two lines (defensive yellow line and halfway line or halfway line and
attacking yellow line) in the air towards his opponent’s goal line, without it
touching another player, the perimeter wall or a Referee on the field of play
between the yellow lines, the Referee shall award a free kick to the opposing
team at Shootout mark of the defensive yellow line.
RULE 12- FOULS AND TIME PENALTIES
12.1 FOULS: A player who intentionally commits any of the following offenses
while the ball is in play shall be penalized by the Referee awarding a free kick to
the opposing team, to be taken at the point of the infraction, subject to exclusions
in Rule 13.
(a) Kicks or attempts to kick an opponent;
(b) Trips an opponent, i.e. throwing or attempting to throw him by use of legs
or by stooping in front or behind him;
(c) Jumps at an opponent;
(d) Charges an opponent from behind unless the latter is shielding the ball in
a legal manner;
(e) Charges an opponent in a violent or dangerous manner. If a player
deliberately turns his back to an opponent when he is about to be tackled,
he may be charged but not in a dangerous manner;
(f) Strikes, elbows, attempts to strike or elbow, or spits at an opponent. A
two (2) minute Power Play time penalty must be assessed for any of
these offenses. Spitting calls for immediate ejection.
(g) Holds an opponent;
(h) Pushes an opponent;
(i) Handles the ball, i.e. carries, strikes, or propels the ball with his arm or
hand (this does not apply to a goalkeeper in his team's penalty area);
(j) Boarding, i.e. propelling an opponent into the perimeter wall. A two (2)
minute Power Play time penalty must be assessed for boarding.
(k) Playing in a dangerous manner;
(l) Charging fairly at an improper time, i.e. playing with the shoulder, when
the ball is not within playing distance of the players concerned;
(m) When not playing the ball, intentionally obstructing an opponent, i.e.
running between the opponent and the ball, or interposing the body so as
to form an obstacle to an opponent.
(n) Charging the goalkeeper except when he is outside the penalty area.
Additionally, the Referee may award a free kick against a player who acts in an
unsportsmanlike manner.
12.2 TIME PENALTIES: Time penalties shall be classified and noted as follows:
2-MINUTE POWER PLAY PENALTIES: HIGHLIGHTED BLUE
5-MINUTE MISCONDUCT: (NON-POWER PLAY) HIGHLIGHTED YELLOW
DISSENT
TECHNICAL OFFENSES
REPORTABLE ADMINISTRATIVE OFFENSES: HIGHLIGHTED YELLOW
EJECTIONABLE OFFENSES: HIGHLIGHTED RED
12.3 PENAL TIME PENALTIES: A two (2) minute Power Play time penalty may
be assessed against players for committing any of the offenses outlined in Rule
12.1 (a) –(n) committed while the ball is in or out of play. A time penalty must be
assessed for incidents of boarding, elbowing, spitting, striking, and for other
offenses deemed severe, blatantly tactical, or blatant in nature. If the offense
occurred within the offender's penalty area, while the ball was in play, a penalty
kick shall be awarded. A penal time penalty must be assessed to any player who
accumulates four (4) fouls in one half. These penalties shall be administered by
the showing of a Blue Card by the Referee and shall be two (2) minutes in length.
In situations of a foul being so severe as to warrant an Ejection, a two-minute
Penal time penalty shall also be assessed and served by a teammate (Coach’s
choice) of the player ejected.
12.4 FOUR FOUL PENALTY: Any player who accumulates four (4) fouls in
one half will be assessed a two (2) minute Power Play Time Penalty. If the
individual player accumulates an additional four (4) fouls in the same half, he will
be assessed another two (2) minute Penal Time Penalty. For the sake of this
rule, two overtime periods equal a half and the same rule applies for overtime.
Fouls accumulated in the first half will not carryover to the second half and fouls
accumulated in the second half will not carryover to the overtime periods. In the
interval between periods, the officials will provide each coach with a list of those
players having accumulated 2 or more fouls
12.5 DELAYED TIME PENALTIES (BLUE OR YELLOW CARD ADVANTAGE):
In situations where the Referee would want to penalize a player for an infraction
by issuing a time penalty while at the same time wishing to apply the advantage
clause of Rule 5, the Referee shall acknowledge the foul or infraction and signal
that the advantage is being continued by raising a Card above his head and
maintaining that signal until such time as:
(a) Opponent Possession: The offending team gains control of the ball, upon
which the Referee shall signal the foul or infraction by means of a whistle
and appropriately penalize the offending player. Possession shall be
defined as a player having clear control of the ball for more than one (1)
second.
(b) The Referee stops play by whistling any other stoppage (i.e. foul by either
team or ball out of play). The player guilty of the foul that initiated the
delayed blue or yellow card advantage shall be appropriately penalized,
and play shall be restarted as appropriate for the more serious offense. If
a foul is committed during the advantage worthy of a second time penalty,
both penalties shall be assessed and appropriately served.
(c) Goal: If a goal is scored during the Delayed Card Advantage the
offending player's penalty shall be recorded for accumulation purposes,
but he shall serve no time. A previously penalized player shall be
released from the penalty box in the event of a Power Play goal.
12.6 ADDITIONAL POWER PLAY PENALTIES: As delineated elsewhere in
the Rules, a two (2) minute Power Play Penalty shall be issued for the following:
(a) Substitution violation: see Rule 3.: see Rule
(b) Multiple Misconduct penalties: On every third Misconduct penalty
assessed against any team (player or non-player) a two (2) minute Power
Play penalty (Coach’s choice) shall be served.
12.7 MISCONDUCT PENALTIES: A five (5) minute Misconduct Penalty shall
be assessed against players who show disapproval, by word or action, of the
decision by the Referee or other game officials or acts in a severe unsportsmanlike
manner. These penalties shall be administered by the showing of
a Yellow Card and shall be five (5) minutes in length. Misconduct penalty time
shall not be entered on the arena scoreboard. As no Power Play is awarded to
the opposing team, the offending player may not exit the penalty box until the first
guaranteed substitution or when the ball goes over the perimeter wall and is out
of play, after his penalty time has expired. Similar misconduct by bench
personnel (or non-players) shall be recorded for purposes of multiple penalty
Power Play and ejection for that individual. Should any player or non-player
exhibit misconduct at the conclusion of the game, the Referee shall not display
the appropriate card, but shall submit a detailed report to the League and inform
the team that such a report has been filed.
(a) Misconduct by Non-Players: Misconduct involving non-playing personnel
shall be considered administrative in nature, and shall be reported to the
League. No time penalty shall be served for such offenses.
(b) Team Misconduct: Team Misconduct shall be defined as physical or
verbal abuse of the Referees where the offender is not identifiable. For
any team violation, the Referees shall assess a Misconduct penalty to the
coach of the offending team. This Rule shall not prohibit Referees from
penalizing individual players or non-playing personnel. The Referee may
issue a “bench warning” before issuing an individual or team misconduct.
For Player/Head Coaches, the Team Misconduct Penalty shall count
towards the accumulation of penalties for such Player/Head Coach.
(c) Game Delay (Team Misconduct): Should a game be delayed because a
team is not present or prepared to play, the coach shall be assessed a
Misconduct penalty. This rule shall apply to the commencement of the
game; and to its recommencement after a timeout, at the conclusion of
the halftime interval, after the interval between quarters, as well as any
other recommencement during the course of the game.
(d) Ball Played or Thrown Off the Playing Field: During a stoppage of play
immediately following a goal, should a player intentionally kick, throw or
play the ball off the playing field, such player shall be assessed a
Misconduct Time Penalty.
12.8 MISCONDUCT TECHNICAL INFRACTIONS: A five (5) minute non-Power
Play penalty may be assessed for the following offenses:
(a) Player Violations. A player committing any of the following offenses:
(1) Illegal return of goalkeeper after injury stoppage.
(2) Illegal return of player after injury stoppage.
(3) Player leaves penalty box prior to expiration of time penalty.
(4) Player guilty of gesticulation on free kick.
(5) Player violates penalty kick procedures after a team warning
(6) Player interferes in shootout procedures
(7) Player commits delay of game violation
(8) Encroachment, after a team warning.
(9) Violations by the coach shall result in Misconduct penalty and the
incident shall be reported to the League. A player coach shall serve
his penalty time in the box like a normal player. A report shall be filed
for non-player coach.
(10) A player who removes his jersey when celebrating a goal must be
cautioned for unsporting behavior
(b) Violations by other non-player personnel shall result in Misconduct
penalty and the incident shall be reported to the League.
(c) Delay of Game: Players of either team shall not engage in tactics that
delay the restart of the game immediately following the Referee’s whistle
to stop play.
(d) Team Violations: The following offenses committed by a Team shall result
in Report to league. No player need serve a penalty but shall count
toward multiple misconducts (3) resulting in a Power Play.
(1) After a warning, illegal substitution – delay of game.
(2) Illegal substitution for playing with no goalkeeper.
12.9-1 EJECTIONS (with Power Play): A player or non-player shall be ejected
and a two (2) minute Power Play Penalty awarded for incidents of:
(a) Violent Conduct or Serious Foul Play.
(b) Foul or Abusive Language or Action.
(c) Head Butting.
(d) Third man into an Altercation.
(e) First man off the Bench joining an Altercation.
(f) Leaving the penalty box and joining an Altercation.
(g) Spitting on or at an opponent or game official.
12.9-2 EJECTION (without Power Play): Accumulation of three (3) time
penalties: If a player accumulates three (3) time penalties he shall be ejected. No
additional two-minute power play time penalty accompanies such ejection.
12.10 DURATION/EXPIRATION OF TIME PENALTIES: Two-minute Penal time
penalties issued to players shall be subject to the following concerning duration
and expiration of penalty time. A player whose time penalty has expired must
immediately leave the penalty box, subject to other restrictions in this Rule.
(a) Power Play Goal: If a team is reduced to a lesser number of players on
the field of play than its opponents due to time penalties, and such team
is scored upon by its opponent, then the player having the least amount
of un-expired Power Play time remaining may return. (This includes cases
where a Power Play goal is scored during a delayed blue or yellow card.)
(b) Equal Number of Penalties: In situations where an equal number of
players from each team are serving time penalties and a goal is scored,
no player shall be released and no time penalty voided, as it is not a
Power Play goal.
(c) Multiple Penalties (Team): There must always be a minimum of four (4)
players on the field for each team. If a team has two (2) players serving
Penal penalties and a third player receives another penalty, the third
player must go to the penalty box. He shall, however, be replaced by a
substitute since four (4) players must be on the field. The penalty time for
the third player will not commence until that of the first player has
elapsed. The first penalized player shall not return to the field until the first
guaranteed substitution after the expiration of his penalty time or the
opposing team scores a goal. Should both the first and second penalties
elapse while all three players are still in the penalty box (the team is now
entitled to five players), then the first penalized player may rejoin play.
Likewise, in the case where the third player's penalty elapses, the second
player may rejoin play. In the final case, the third player may exit the
penalty box at the first guaranteed substitution or ball over the perimeter
wall after the expiration of his penalty.
(d) Multiple Penalties (Player): For multiple time penalties assessed against a
player in a single instance (ball out of play until restart), the guilty player
shall serve the entire accumulated time. If appropriate, he shall be joined
by a teammate in the penalty box, who shall return to play at the
conclusion of the Power Play time penalty as a field player.
(e) Penalty Box Exit: Once a player enters the Penalty Box, he shall remain
there for the duration of his penalty time; he shall not be released to join
his team at time outs or at quarter breaks. A player shall not leave the
penalty box unless released at one of these occasions:
(1) The expiration of his time penalty, provided that his release does not
place too many players on the field (when three or more players are
serving time penalties)
(2) At the end of half he would be allowed to go into the locker.
(3) A Power Play goal is scored against his team (and his penalty has
the least remaining time among his penalized teammates if any)
(4) Should a player leave the penalty box prior to the expiration of his
time penalty to participate in play, this shall be considered a
Technical Infraction.
(5) Should a player leave the penalty box prior to the expiration of his
time penalty to participate in dissent or an altercation, this shall be
considered Violent Conduct and he shall be ejected.
(f) Penalty Box Decorum: Penalized players must go directly to the
Penalty Box immediately following the signal by the referee. The player
is required to remain seated until 10 seconds prior to release. Players
are not permitted to leave the Penalty Box during timeouts or at the end
of a quarter. Failure on the part of the player to abide by the Penalty Box
Decorum will result in a warning. Further violations will result in a
5-minute misconduct penalty.
12.11 GOALKEEPING RESTRICTIONS: Infractions 12.11 (a) and 12.11 (b)
shall cause the Referee to stop play and award a free kick to the opposing team
at the Free Kick Mark:
(a) Ball Played to Goalkeeper’s Hands From Teammate: A goalkeeper is not
permitted to play the ball with his hands in the event that the ball has
been deliberately kicked to him by a teammate. Subject to the terms of
RULE 12.11 (a), a player may pass the ball to his own goalkeeper using
his head or chest or knee, etc. If, however, in the opinion of the referee, a
player uses a deliberate trick while the ball is in play in order to
circumvent this Rule, the player shall be cautioned for Misconduct, shown
the yellow card and a kick is awarded to the opposing team from the
place where the infringement occurred or at the Top of the Penalty Arc if
the infraction occurred from within the Penalty Area
A player using a deliberate trick to circumvent the Rule while he is taking
a free kick, shall be cautioned for Misconduct and shown the yellow card.
The free kick is retaken. In such circumstances, it is irrelevant whether
the goalkeeper subsequently touches the ball with his hands or not. The
offence is committed by the player in attempting to circumvent both the
letter and the spirit of Rule 12.
(b) Illegal Procedure - Handling: A goalkeeper who receives the ball outside
of the penalty area shall not handle the ball inside the penalty area.
Additionally, the following situations specifically concerning goalkeepers shall
apply:
(c) Handball Outside Penalty Area: Intentional handball violations committed
by the goalkeeper outside the penalty area shall be interpreted to be
"severe in nature" and a two (2) minute Power Play Time Penalty must be
assessed against the goalkeeper who, in the opinion of the Referee,
intentionally handles the ball to break up a play or save a shot at goal
outside of the penalty area regardless of the position of his body The
potential for a Shootout resulting from such a play needs be noted.
Situations whereby the goalkeeper first handles the ball within the penalty
area but his momentum carries him outside the penalty area while
handling the ball shall not be deemed "severe in nature" and no time
penalty shall be assessed.
(d) Goalkeeper Striking: If during play, the goalkeeper either intentionally
strikes an opponent by throwing the ball violently at him or pushes him
with the ball while holding it, the Referee shall assess a two (2) minute
Power Play Time Penalty. A penalty kick shall be awarded if the offense
was initiated within the penalty area.
(e) Goalkeeper Joining An Altercation: In situations where there is an
altercation, the goalkeepers of the respective teams must remain in their
respective penalty areas, or retreat into their respective penalty areas
during such altercation. Such violation shall result in a FIVE-minute
MISCONDUCT Penalty assessed against the offending goalkeeper.
Referees may assess additional penalties for any participation in the
altercation.
(f) Goalkeeper Delay: If a goalkeeper or 6th Attacker is in possession of the
ball in his team’s own half of the field or receives the ball while in this
area, the goalkeeper must release the ball from his possession within five
(5) seconds. Further, the goalkeeper, after distributing the ball may
receive the ball back from a teammate. For violation of this rule, the
Referee shall stop play and award a free kick to the opposing team at the
Shootout Mark of the yellow line closest to the offending team’s goal. A
goalkeeper or a 6th attacker has only five seconds from the time he
receives the ball on the defensive half of the field to play the ball over the
half way line, or to a teammate.
12.12 GOALKEEPER PRIVILEGES
(a) Obstructing Goalkeeper: If a player intentionally obstructs the opposing
goalkeeper in an attempt to prevent him from putting the ball into play, the
Referee shall award a free kick.
(b) Charging Goalkeeper: In cases of body contact in the Penalty Area
between an attacking player and the opposing goalkeeper not in
possession of the ball, the Referee shall stop the game if, in his opinion,
the action of the attacking player was intentional, and award a free kick.
(c) Endangering the Goalkeeper: A player who intentionally commits a foul
against the goalkeeper which in the opinion of the Referee, falls short of
serious foul play (ejection) but nevertheless endangers the goalkeeper
beyond what is considered to be the normal hazard of play shall be
assessed a two (2) minute Power Play Time Penalty..
(d) GK bouncing the ball while in possession in penalty area is allowed
12.13 PENALTIES ASSESSED TO GOALKEEPER: The goalkeeper must serve
any time penalty assessed to him. He shall not be released to rejoin play until the
first guaranteed substitution or ball over perimeter wall following the expiration of
his time penalty. For Penal (Power Play) Time Penalties the goalkeeper shall be
joined by a teammate in the penalty box, who shall return to play at the
conclusion of the time penalty as a field player. The above also applies to 6th
Attackers who are penalized. He is treated as a goalkeeper, although he may
remove his goalkeeper jersey and give it to a teammate if the team does not
have an extra 6th Attacker jersey.
12.14 Ejected Coach Restrictions: An ejected coach may not, from the time
of his ejection until the conclusion of the game, have any communication with his
team's players in the arena, exclusive of his team's dressing room. This
prohibition shall include any type of communication through gesticulation, radio,
electronic device, or otherwise. The Referees shall report any such action to the
League.
12.15 WARNINGS: The warning shall be ceremonial, delivered at the
Referee crease and announced by the Public Address Announcer.
3.4 SUB VIOLATION ON DYNAMIC FREE KICK
3.5 TIMED SUBS...>15’’ NEVER ISSUED
12.7 (b) BENCH MISCONDUCT WARNING
12.8 (a) (5) WARNING FOR PENALTY KICK ENCROACHMENT
12.8 (a) (8) ENCROACHMENT
12.8 (d) (1) TEAM VIOLATION FOR SUB...
12.10 (f) PENALTY BOX DECORUM
13.4 (M) (2) ENCROACHMENT
14.2 (b) ENCROACHMENT ON PK
14.4 PENALTY KICK VIOLATIONS
RULE 13- RESTARTS
13.1 DEFINITION: A “Restart” is a manner of resuming play after a stoppage
other than a kickoff. For a stoppage of play while the ball was in play on the
playing field, the following are possible:
FREE KICK (Rule 13.4)
PENALTY KICK (Rule 14)
SHOOTOUT (Rule 14.7)
SUPERSTRUCTURE (Rule 9.2)
THREE-LINE/TWO-LINE GK PASS (Rule 11.1)
DROP BALL (Rule 8.5, 13.5)
For a stoppage to play because the ball left the playing field, the following are
possible:
KICK-IN (Rule 15.1)
CORNER KICK (Rule 15.4)
GOALKEEPER DISTRIBUTION (Rule 13.6)
FREE KICK AT THE FREE KICK MARK(Rule 15.2)
13.2 DEFINITION OF PLAYING FIELD: For purposes of determining restarts,
the playing field includes the team bench and area in goal.
13.3 RESTART REGULATIONS AND RESTRICTIONS: If a team commits an
infraction causing a stoppage of play, the opposing team is awarded a "free" kick
restart. The Referee may allow a free kick to be taken from a point within a threefoot
(3') radius of the point of infraction unless, in his opinion, a team gains an
unfair advantage in which case the kick shall be retaken. Before a free kick is
taken, the ball must be stationary and the kicker shall have five (5) seconds
within which to play the ball after being spotted and signaled to play by the
Referee.
(a) A goal may be scored directly against either team from any restart.
(b) In case a free kick is taken from an opponent’s Free Kick Mark, Penalty
Kick Mark, Shootout Mark, Corner Mark, or otherwise controlled by the
Referee, the Referee signals the restart with a whistle.
(c) Except for a Drop Ball or Shootout, if the kicker, after taking the free kick
plays the ball a second time before another player has touched it, a
player of the opposing team shall take a free kick. Playing the ball twice
includes playing the ball on the rebound off the perimeter wall before
being touched by another player.
(d) During the taking of a free kick, all of the opposing players shall be at
least fifteen feet (15') from the ball until it is in play.
(e) Failure to put the ball into play within five (5) seconds of the Referee's
signal will result in the restart being "turned-over" to the opponent.
(f) If, when a free kick is being taken, any player gesticulates in a way to
distract his opponent(s), this shall be considered a Misconduct-Technical
Infraction resulting in five (5) minute penalty assessed against the
offending player.
13.4 FREE KICK RESTART: When play has been stopped for a foul listed in
Rule 12.1 or for an infraction listed elsewhere in the Rules, play shall be restarted
with a "free" kick taken by a player of the opposing team or GK distribution as
listed below..
.
(a) Restart: Infraction in defensive penalty area: The restart for any infraction
committed by the attacking team in the defensive penalty area will be a
GK distribution (see 13.6).
(b) Free Kick Originating in Attacking Penalty Area: Any free kick awarded to
the attacking team for a foul or an infraction which occurred in its
opponents' penalty area shall be taken at the Free Kick Mark.
(c) Pass-back: The free kick occurring after a pass-back is taken at the Free
Kick Mark.
(d) Delayed Penalty: The restart occurring after a delayed Blue Card is taken
in accordance with the applicable section of Rule 12.
(e) Shootouts: The restart for a foul warranting a shootout is taken in
accordance with Rule 14.
(f) Penalty Kick: The restart for an infraction warranting a penalty kick shall
be taken in accordance with Rule 14.
(g) Restarts - Ball over perimeter wall: See rule 15.
(h) Corner Kick: The restart for a corner kick shall be taken in accordance
with Rule 15.4.
(i) Superstructure Violation: If a Superstructure violation (Rule 9.2b) occurs
(ball hitting the superstructure above the playing field), the restart shall be
taken at the Shootout Mark nearest to the yellow line to where the ball
was last played.
(j) Three-Line or Goalkeeper Two-Line Pass Violation: The restart of a
player three-line pass or goalkeeper two-line pass violation shall be taken
at the offending team’s defensive Shootout Mark.
(k) Infraction in Bench Area/Penalty Box: If play is stopped for an infraction
which occurred in the bench area or penalty box, the game shall be
restarted with a free kick taken by a player of the opposing team from the
place where the ball was when play was stopped subject to exclusions in
Rule 13.
(l) Any other stoppage delineated elsewhere in these Rules.
(m) Encroachment:
(1) If a player of the opposing side encroaches into the penalty area or
within fifteen feet (15') of the ball before a free kick is taken, and a
member of the team taking the kick requests compliance with
Rule13.1, the Referee shall delay the taking of the kick until the
player complies. If upon the request of the Referee that player does
not comply by immediately retiring the proper distance, he shall be
considered guilty of encroachment.
(2) If a defending player within fifteen feet (15') intentionally interferes
with the taking of a free kick, he shall be considered guilty of
encroachment. For the first violation, the Referee shall issue a team
warning for encroachment to the offending team. For any subsequent
violation after being warned for encroachment, this shall be
considered a Misconduct-Technical Infraction resulting in five (5)
minute penalty assessed against the offending player
13.5 DROP BALL RESTART: If neither team has clear possession of the ball at
a stoppage, the Referee restarts play with a Drop Ball where the ball was when
play was stopped. A Drop Ball originating while the ball is inside a penalty area
takes place at the Free Kick Mark. Once the ball contacts the ground untouched
the ball is “in play.” In situations where the ball becomes lodged between
sections of glass or unplayable at the base of the perimeter wall, it shall be
considered out of play and the Referees shall restart play with a Drop Ball.
13.6 GOALKEEPER DISTRIBUTION: Play restarts with a goalkeeper
distribution by hand after an attacking player has last touched the ball before
crossing the perimeter wall between the corner flags, for any infraction committed
by the attacking team in the Penalty Arc or after a timeout initiated by the GK in
his own penalty area,. The distribution shall be taken from any point within the
penalty area by the goalkeeper. The ball is considered in play once it travels
outside the penalty area. The following provisions also apply:
(a) Referee Whistle: The Referee hands the ball to the goalkeeper and
whistles to alert the timekeeper to the restart. Time shall commence when
the ball leaves the penalty area. Goalkeeper must have foot on goal line
before ref will toss the ball to initiate Goalkeeper Distribution.
(b) Player Positions: Opposing players remain outside the penalty area until
the ball leaves the penalty area.
(c) Goalkeeper Infraction: A goalkeeper taking a distribution may not play the
ball again after it has left the penalty area until it is touched by another
player. Otherwise, the opposing team shall be awarded a free kick where
the violation occurred.
13.7 KICK-IN: See Rule 15.
13.8 CORNER KICK: See Rule 15
13.9 BALL OVER PERIMETER WALL (NOT BETWEEN CORNER FLAGS):
See Rule 15
RULE 14- PENALTY KICK AND SHOOTOUT
14.1 DEFINITION: A penalty kick is a free kick from the Penalty Mark taken by
a properly identified opponent against the goalkeeper without interference by
other players. A penalty kick is awarded against a team, which while the ball is in
play commits within its own penalty area (or area within the goal) one of the fouls
listed in Rule 12.1(a) –(n) which warrants a time penalty. A penalty kick can be
awarded irrespective of the position of the ball at the time an offense is
committed.
14.2 PLAYER POSITIONS DURING PENALTY KICK: The Referee will not
whistle for the taking of a penalty kick until the players are positioned in
accordance with the following:
(a) All players, with exception of the properly identified player taking the kick
and the opposing goalkeeper, shall be on the field of play but behind the
yellow line.
(b) The defending goalkeeper remains on his own goal line, facing the kicker,
between the goal posts until the ball is kicked. Encroachment from this
position to interfere with the kicker shall result in a warning. Subsequent
violations shall result in a five (5) minute Misconduct non-Power Play
Penalty.
14.3 BALL IN PLAY: The player taking the kick must kick the ball forward. The
ball shall be deemed in play after it has been played (touched).
14.4 INFRINGEMENTS/SANCTIONS: If the Referee gives the signal for a
penalty kick to be taken and, before the ball is in play, one of the following
situations occurs:
VIOLATION/KICKER: The player taking the penalty kick infringes the
Rules; the Referee allows the kick to proceed.
(a) If the ball enters the goal, the kick is retaken.
(b) If the ball does not enter the goal, the kick is not retaken.
VIOLATION/GOALKEEPER: The goalkeeper infringes the Rules; the
Referee allows the kick to proceed.
(a) If the ball enters the goal, the goal is awarded.
(b) If the ball does not enter the goal, the kick is retaken.
VIOLATION/DEFENDING TEAM: A teammate of the goalkeeper crosses
the yellow line, the Referee allows the kick to proceed.
(a) If the ball enters the goal, the goal is awarded.
(b) If the ball does not enter the goal, the kick is retaken.
VIOLATION/TEAMMATE OF KICKER: A teammate of the kicker crosses
the yellow line, the Referee allows the kick to proceed.
(a) If the ball enters the goal, the kick is retaken.
(b) If the ball does not enter the goal, the kick is not retaken.
VIOLATION BOTH DEFENDING TEAM AND ATTACKING TEAM: A
player of both defending team and attacking team infringe the Rules: the
kick is retaken.
For any infringement of Rule 14.4, the offender shall receive a warning.
Subsequent violations shall result in a five (5) minute Misconduct Penalty (non-
Power Play) assessed against that individual.
14.5 VIOLATIONS AFTER THE PENALTY KICK IS TAKEN: If after the penalty
kick has been taken:
(a) The kicker touches the ball a second time: a free kick is awarded to the
opposing team from the place where the infringement occurred
(b) An outside agent stops the ball, as it moves forward, the kick shall be
retaken.
(c) The ball rebounds into play from the goalkeeper, crossbar, goalpost,
perimeter wall, or corner flag post and is stopped in its course by an
outside agent; the Referee shall stop play and restart by dropping the ball
in accordance with Rule 8.5.
14.6 PENALTY KICK IN EXTENDED PLAY: Play shall be extended at the end
of any period to allow a penalty kick to be taken or retaken. The extension shall
last until the Referee has decided whether or not a goal is scored
(a) Direct from the penalty kick.
(b) Having rebounded from either goal post or crossbar directly into goal, or
(c) Having touched or been played by the goalkeeper.
(d) Or any combination of (b) and (c)
The period shall terminate immediately after the Referee determines whether a
goal has been scored. The provisions of all foregoing paragraphs shall apply in
the usual way except that no players other than the kicker and the opposing
goalkeeper shall be allowed on the field.
14.7 SHOOTOUT: A shootout shall be awarded for any of the following fouls
committed by a defending player in his defensive half of the field:
(a) A foul from behind against an attacking player, having control of the ball
and one or no defensive players between himself and the goal.
(b) Any foul where he is the last player on his team between the attacking
player with the ball and the goal.
(c) A Penalty Kick, if appropriate, shall take precedence.
14.8 APPLICATION OF SHOOTOUT:
(a) The ball is placed at the Shootout Mark nearest the attacking goal.
(b) All players of the attacking team stand behind the halfway line and
outside of the center circle. Players of the defending team stand behind
the halfway line and inside of the Center Circle.
(c) The goalkeeper has at least one foot on his goal line and may not move
off of it until after the Referee whistles the Shootout to begin.
(d) Once the Referee whistles the Shootout to begin, from that moment, all of
the players behind the halfway line may move into the attacking half of
the field. The player taking the Shootout plays the ball forward using any
legal manner to score (e.g., direct shot on goal, dribbling and shooting,
playing the ball off of the boards, passing to a teammate, etc.), and play
resumes; except that
(e) Neither team may substitute for the first three (3) seconds of a Shootout.
Such a substitution shall be assessed a two (2) minute Power Play
penalty. (It shall be the coach’s choice as to which player serves the 2-
minute Power Play penalty, which shall not accrue against that player for
purposes of multiple accumulated time penalty ejection.)
(f) The goalkeeper shall be restricted to goalkeeping privileges while inside
the penalty area. Any foul (Rule 12.1) committed by the goalkeeper,
regardless of field position, shall be penalized by an additional Power
Play penalty and the taking of a penalty kick by any member of the
offended team. The goalkeeper shall serve the appropriate time penalty,
which shall be recorded.
(g) If a shootout infraction is called with less than 5 seconds remaining in any
quarter, the game shall be extended to allow the shootout to conclude by
the ref adding time to show 5 second of remaining time on the scoreboard
clock.
RULE 15- RESTARTS - BALL OVER PERIMETER WALL
15.1 KICK-IN: When the ball is played over the perimeter wall along the
touchline, it shall be kicked in from the point it crossed the perimeter wall by an
opponent of the team who last touched the ball before it went out of play. The
Referee shall signal the commencement of the Kick-In. If the ball touches a
player or personnel on the bench, who is inadvertently extending into the playing
field, or if the ball exits the field through an open bench door, the Kick-In shall be
awarded to the opposing team.
15.2 BALL OVER PERIMETER WALL (NOT BETWEEN CORNER FLAGS): If
a defensive player, plays the ball directly over the perimeter wall while it is in play
from anywhere in the defensive zone (between Goal line and Yellow line), the
Referee shall award a free kick to the opposing team at the Free Kick Mark (Top
pf the Penalty Arc) closest to the offending team’s goal. Any ball which hits a
player, the boards , plexiglass, a ref or bounces on the field before going out of
play over the wall or glass shall result in a Kick-In. This rule is in no way
intended to punish good defensive play; a block or deflection by a defender,
which then passes over the perimeter wall, shall result in a Kick-In at the touchline.
A ball going over the perimeter wall last played by the attacking team, shall
result in a Kick-In at the touchline.
15.3 GOALKEEPER DISTRIBUTION: After an attacking player has last touched
the ball before crossing the perimeter wall between the corner flags, play restarts
with a goalkeeper distribution by hand in accordance with Rule 13.6
15.4 CORNER KICK: When the whole of the ball having last been played by
one of the defending team passes over the end perimeter wall between the
corner flag posts, excluding when a legal goal is scored, a member of the
attacking team shall take a corner kick, subject to exclusions in Rule 11.2. A goal
may be scored directly from such a kick.
(a) Placement: The whole of the ball shall be placed on the corner mark at
the nearest corner flag post, and it shall be kicked from that position.
(b) Whistle: The blowing of the whistle by the Referee shall take place prior
to the taking of a corner kick.
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